UV’s can and should be a breeze! Especially for hard surface models. Maybe you’re one of those for which UVing conjures dread from their deepest core!?
Well put those fears aside by arming yourself against dodgy UV work with these tools and features.
From getting around vertex colors in textured solid view to edge sliding beyond the mesh borders we’ve got you covered.
If you have any other UV woes please let us know in the comments below!
(that last sentence is an unintentional rhyme by the way.) – Aidy.
If you liked that, why not try this >